Fellows

Our Fellows display exceptional talent, with work influenced by art, design and technology. We work with Fellows to research and develop ambitious new work.

2018

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Adham Faramawy

Artist Adham Faramawy makes work existing at the intersection of the body with technology. He uses a wide variety of media, from computer programs and apps, to perfume and print. Much of his work revolves around performance for camera and sculptural assemblage. Inspired by the language of advertising, Faramawy co-opts the techniques and special effects used to evoke desire for people, things and experiences. He combines the seductive devices of slipperiness, morphing and repetition with an interest in the transgressive aesthetics of ‘body horror’ found in cult cinema, animation and literature.

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Joe McAlister

Joe McAlister is a computational artist and privacy advocate creating adaptive experiences that seamlessly blend technology with fine art. His work often focuses on themes encompassing metadata, user interaction, data security, and psychology. Joe approaches these subjects using programming, machine learning, sculpture, projection and performance.


He has exhibited in many galleries, and festivals across the UK, including the "We Are Now" festival in the East End, [space] Mare Street and prestigious universities Goldsmiths, Kings College and LSBU. He has also sat on panels discussing computational arts practice, along with those held at IBM Southbank.

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2017

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Antonio Roberts

Antonio Roberts is a New Media artist and Curator based in Birmingham, UK. His artwork uses glitch art, hacking and technology-driven processes to explore issues surrounding open source software, free culture and collaborative practices. He has exhibited work at Furtherfield Gallery, Tate Britain, Ukrainian Institute of Modern Art in Chicago, US, Birmingham Open Media and University of Birmingham, and Jerwood Visual Arts. He has curated exhibitions including GLI.TC/H Birmingham, the Birmingham editions of Bring Your Own Beamer, µChip 3, Stealth, and No Copyright Infringement Intended. He is a Curator at Vivid Projects, Near Now Fellow, and is part of the Advisory Group for New Art West Midlands.

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Rachel Ara

Conceptual and data artist Rachel Ara graduated with a Fine Art BA from Goldsmiths College, London, where she won the prestigious Burston award. Winner of the Aesthetica Art Prize 2016 for “This Much I’m Worth”, the self-evaluating artwork. Pulling on her experiences as a computer system designer and skilled maker, the digital sculpture draws on data and complex algorithms to calculate its own value in real time.

Her work is nonconformist with a socio-political edge that often incorporates humour and irony with feminist & queer concerns.

She lives and works in London.

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Rachel Briscoe

Rachel works as a maker, dramaturg, writer, director and producer, specialising in interactive/ immersive/ playable experiences. She is creative director of fanSHEN, a company she co-founded in 2007; working with a semi-permanent ensemble of talented collaborators from varied backgrounds, she makes ambitious work that achieves accessibility and appeal to diverse audiences by synthesising complex subject matter into dynamic formats. She is interested in elegant and playful work which proves that ‘political’ doesn’t have to be done with a sledgehammer; and in creating contexts where people surprise themselves with their own creativity and humanity. Rachel comes from a theatre background. As a director, she studied on the National Theatre’s Directors’ Course; as a writer, she is a graduate of the Royal Court programme and Soho Theatre Young Writers. Now she makes something which may or may not be theatre, mostly not in theatres, and often without actors.

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2015

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Bahbak Hashemi-Nezhad

Bahbak Hashemi-Nezhad is a designer based in London. His studio produces work spanning the domestic and public realm, food, games, images, spaces and products. Exploring the shifting roles of the designer within complex social systems, he is interested in developing collaborative models and methodologies that actively engage publics within design processes.

Hashemi-Nezhad has exhibited and conducted workshops extensively both in the UK and internationally and regularly teaches at Kingston University, Royal College of Art and Central Saint Martins in London.

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Erica Scourti

Erica Scourti was born in Athens, Greece (1980) and is now based in London and Athens. She has presented work at Microscope Gallery, New York, The Photographers’ Gallery, Hayward Gallery, Munich Kunstverein, EMST Athens, David Roberts Art Foundation and South London Gallery. Recent shows include Big Bang Data at Somerset House and Dark Archives, Het Nieuwe Instituut, Rotterdam. She completed residencies at Wysing Arts Centre and the White Building, London in 2015, and she is a Near Now Fellow 2015/6.

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Sarah Gold

Sarah is a designer interested in interaction, data and networks in the public domain. Her practise examines technopolitics, privacy and civics. She is founder of the creative company IF.  She has designed for a number of public sector organisations including the Government Digital Service and Dot Everyone, and for commercial businesses like Dior and Apple.  Sarah regularly talks about privacy, the internet of things and how distributed data architectures could provide new kinds of products and services.

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2014

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Ben Vickers

Ben Vickers is a curator, writer, explorer, technologist, and luddite. Currently he is Curator of Digital at the Serpentine Galleries, Co-Director of LIMAZULU Project Space, a Near Now Fellow, and facilitator for the open-source development of unMonastery, a new civically minded social space prototyped in Matera, Italy during 2014 and now set to replicate throughout Europe. During his spare time he contributes to EdgeRyders, co-runs the nomadic talks program The Thought Menu, and hosts Open Funerals.

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Dejan Mitrovic

Dejan Mitrovic is the founder and creative director of Kidesign an educational startup specialising in designing creative curriculum materials for CAD and 3D printing projects that encourage student engagement in Design and STEM subjects. Kidesign enables learning through making and uses technology as a creative tool to reconnect the digital and physical worlds by teaching practical 21st century skills.

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Harry Sanderson

Harry Sanderson is a new media artist whose practice ranges from sound performances to interactive software sculptures, video work and online commissions. His current focus is on the emergent field of caustic imaging technology.

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Studio Members

The Near Now Studio is a place for new work and creative collaborations to emerge. We support Studio Members with critical feedback, skills development and space to test ideas.

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Candice Jacobs

Candice Jacobs is an artist whose work focuses on identity and the collective experience between work and leisure; and how repetition can be a means of power, pleasure, control and escape. Drawing on aesthetics from mass media and consumerism, her output spans moving image, sculpture, product, graphic and spatial design.

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Céline Siani Djiakoua

Céline Siani Djiakoua is a French multidisciplinary visual artist based in Nottingham. In 2015 her work was selected for the regional Nottingham Castle Open, winning two prizes. Her core practice consists of delicate and elegant autobiographical line drawings which are both analytical and emotional, mainly representing a female figure. She presents her work in multidisciplinary and site-specific installations, using moving images, sound, words, projections and, more recently, virtual reality. With a background in psychology (MA) and dance, her creative and research process involves diary practice, body work, meditation and dream analysis. She is fascinated by the transcendent notions of macrocosm and microcosm and sees parallels between large scale human conflicts and personal inner conflicts.

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Dexter Prior

Dexter is an artist, sound designer and composer based at artist studio collective One Thoresby Street, Nottingham. He is working primarily on videogames and exploring the possibilities of how sound and music within interactive media can be experienced. Most recently he has been working on Playstation VR title 'Smash Hit Plunder' by Triangular Pixels, creating the soundtrack for the game and implementing a dynamic music system bespoke to the game.


Dexter teaches on a variety of sound design modules on Sound & Music Production and Animation courses at the University of Lincoln and runs a videogame discussion group in Nottingham called 'Not A Book Club'...which is like a book club, but for videogames.

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Gabriela Halszka Rogula

Gabriela Halszka Rogula is a multidisciplinary artist particularly interested in moving images and sound. The common theme in her work is movement, decategorization and transition.


Her work is often influenced by biology, quantum physics, and socio-economic issues. She experiments with different mediums often combining solid materials with video projection and sound. She would like to engage the viewer as much as she can and stimulate their senses.

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Georgia O'Reilly

Georgia O’Reilly is an artist whose work explores the way in which stories are necessary to human understanding. In her gloopy, bright, naïve artworks, she explores the permeability and transience of identity, and questions assumptions about authenticity.


She is interested in the farcical and surreal in relation to human perception: sometimes nonsense is the only thing that makes sense, and a memory is only a memory of a memory. 


She utilises a variety of mediums including illustration, video, and game design to create interactive, playful artworks.

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Giulia Tomasello

Giulia Tomasello is an Interaction Designer and Researcher specialising in wearables, biotechnology and material finishes. She uses material research as a personal drive to question and communicate the boundaries between technology and human bodies, by developing experimental work in the intersection of medical and social sciences.


Giulia is the winner of the STARTS Prize 2018 awarded from the European Commission for her project Future Flora as an honor in innovation, science, technology and society in arts.

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Harry Martin

Uniting sound art and meditation practice, Harry Martin explores sound as an object of contemplation and hosts collaborative soundmaking exercises, blurring the boundary between performer and audience. Playing with the potentials of both software and hardware, he creates atmospheric washes of noise that encourage contemplative states. He is interested in the possibilities of surround sound to warp perception of space and also how sound affects viewing of visual art.

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Hazel Savage

Coming soon.

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Joe Strickland

Joe Strickland is a theatre maker and mixed reality storyteller who examines interactivity, presence and liveness across various different live and digital media. They are a PhD student studying Future Experience Technologies, supported by the University of Nottingham, the Horizon CDT, and the BBC. They are an artist in development with the Nottingham Playhouse.

Joe is the artistic director of Strickland Productions, producing theatre across the country. They are also co-artistic director of Chronic Insanity, a theatre production company that is aiming to put on 12 shows in 12 months in Nottingham and the surrounding area in 2019/20.

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Kerryn Wise

Kerryn Wise is a movement-based artist, researcher and performer based in the East Midlands, making work across dance, physical theatre, contemporary performance and digital technologies. Her performance practice explores the relationship between the live and digital body through choreography and the visual layering of images. She is interested in interrogating the audience/spectator relationship and how virtual environments can affect audience perception.


Kerryn is currently exploring the potentials of using 360-degree video within live, immersive performance practices, and has recently begun a PhD furthering this research funded by Midlands3Cities/AHRC. Kerryn is a QuestLab Digital Dance Artist at Studio Wayne McGregor for 2018/19.

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Matt Woodham

Matt Woodham is an artist, designer and technologist. He creates interactive installations, experimental websites, moving image and graphic design. His practice and research explores system dynamics, informed by his background studying psychology and neuroscience. He investigates the common dynamics between systems of various scales, from quantum mechanics, to human behavior. He uses hardware and software to harness behaviour such as feedback loops and randomness, to create organic generative visuals. He is particularly focussed on building entertaining, interactive and playful experiences which have underlying theory. He feels that harnessing nature’s mechanisms has the power to delight an audience, acting as a Trojan horse to ignite interest in the laws, rules and biases which govern us.

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Mo Langmuir

Mo is an aspiring researcher and passionate environmentalist, particularly interested in ecological research with social impact. Mo has worked hands-on in many environmental and social projects, primarily in the public engagement of environmental science though Citizen Science, environmental education, social enterprise, media and the arts. Mo aims to reconnect people and planet, encouraging a passion for nature that empowers all parts of the community to care for and protect it.


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Molly Maria Venner

Molly Maria is an artist who lives on the internet, exploring the ways we interact with each other digitally. She approaches her work with a sense of wit and humour to create art that is playful. The overall vision for the future of her work is a safe space for the exploration of art and digital media, in a way that is accessible to everyone through the familiarity of our digital devices.

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Paul Bryan

Paul Bryan (Nottingham b. 1974) is a multi-disciplinary artist whose current research focuses on the impact of information and communication technologies on self, society, and culture in the 21st century. His practice encompasses digital and traditional approaches to making sculpture, alongside photography, installation, film, and sound.

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Rachel Parry

Rachel Parry is an award winning, internationally renowned interdisciplinary Artist, specialising in Performance and Live Art practices, based in Nottingham.


Rachel created performance platform Little Wolf Parade (2012 – present) and ran artist-led project space and gallery Guerilla Art Lab (2013 - 2017) in Nottingham: out of which she formed the GAL Collective (2014 – present).


Her artwork is subversive, often visceral and feminist, queer and political. It takes over space, often unapologetically thrusting audiences into new areas of experiencing the ideas. Compelled and driven by exploring identity out of her malfunctioning body, mind and layered identity. Making art (that includes but) is beyond aesthetics and the ritual, as it is concerned with the psychology and sociology surrounding the horrors of the failing body, how we process trauma and the lived body experience.


Rachel studied and graduated from Northumbria University (2005) Newcastle upon Tyne, with a BA (hons) in Fine Art. Rachel did her teacher training (2006) Nottingham Trent and later gained an MA in Performance Practices from DE Montfort University, Leicester (2015). 


Instagram: @rachelparryartist | @littlewolfparade_art | @guerillartlab

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Roma Patel

Roma is a theatre artist and maker designing for performances and immersive installations. Her work and research focuses on the points of intersection between scenography and interactive technologies.


She is particularly interested in the spatial and design aspects of responsive environments with natural, embedded playful interfaces. Her current work explores the opportunities for mixed reality spaces that merge electronic and wearable technologies with traditional theatre craft to create sensory playful performance installations for young audiences.

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Sian Morrell

Coming soon.

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Staff

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John Tobin

John is our Development Director, managing the team responsible for Near Now and Broadway’s other creative programmes. With a degree in Aeronautical Engineering and twelve years working in the space industry, John is a systems engineer at heart. A career change saw him unexpectedly producing the Raindance Film Festival before moving to Nottingham to work at the regional screen agency EM Media. He joined Broadway in 2012, bringing together his experience to support projects where creativity and technology intersect.

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Lee Nicholls

Lee is our Creative Producer. He joined Broadway in 2015 as Studio Producer, supporting the Arts Council England and Innovate UK sponsored Near Now Studio. In December 2016 he took on the role of Creative Producer, continuing to develop, lead and manage the Near Now programme.

Lee has a lot of experience of producing projects, events and experiences that explore arts, design, technology and play.

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Tasha King

Tasha is our Project Manager. After studying Business and French at University of Sheffield she worked as Quality Assurance Manager in the Department of Academic Quality at De Montfort University up until 2011. Tasha has 15 years experience working in professional support services for the Higher Education sector.

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